Site
Concept
Off Limits is a first person multiplayer shooter that features classic team-based territorial control gameplay with a unique twist. The game revolves around two teams capturing the enemy territory by hunting down and killing their main player, the Juggernaut. Defeating this heavily armoured, minigun-wielding character is the only way to advance the frontline.
History
While I had experimented with game development before, Off Limits was my first big game development project. In college, online gaming was one of my hobbies. When Half-Life 2 was first announced, me and three friends sat together and decided we should build a mod for it. We had some brainstorming sessions on the core concept, and started developing.
The game took 8 years to complete and a lot has happened since that brainstorming session, both gameplay and visual assets have changed several times. We had to deal with an initial delay (HL2) of a year, and with several breaking SDK updates. Dozens of people have contributed at some point to some version of Off Limits, but in the end development was carried by only two people, me and Wesley Tack, and only in our spare time. In retrospect, while it may have been overly ambitious, we made a decent, retail-quality game with a very small team and learned a lot during the process.
The game took 8 years to complete and a lot has happened since that brainstorming session, both gameplay and visual assets have changed several times. We had to deal with an initial delay (HL2) of a year, and with several breaking SDK updates. Dozens of people have contributed at some point to some version of Off Limits, but in the end development was carried by only two people, me and Wesley Tack, and only in our spare time. In retrospect, while it may have been overly ambitious, we made a decent, retail-quality game with a very small team and learned a lot during the process.
Off Limits
