Most of the information on how to use PIX with Xna is readiliy available on the net. Two issues took me a while to finally get my shader’s source code to display in PIX for my Xna applications though:
Xna will add debug information to shaders compiled with the default processor if you’re running a debug [...]
Reaching my next objective proved remarkably easy in XNA. First and foremost, a big thanks to Catalin Zima. I started from his deferred shading tutorial to build my own pipeline. I liked a lot of aspects of the deferred pipeline back at 10tacle, so I want to start with a deferred pipeline for my [...]
Hi! Welcome to my site. If you’re here, you’re probably either lost or I wanted to show you the personal & professional projects I’m proud to work or have worked on. I’ll try to add some interesting content on my past, present and future projects, so consider this as a mixture of my personal programmer’s [...]