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First (render)steps

Reaching my next objective proved remarkably easy in XNA. First and foremost, a big thanks to Catalin Zima. I started from his deferred shading tutorial to build my own pipeline. I liked a lot of aspects of the deferred pipeline back at 10tacle, so I want to start with a deferred pipeline for my [...]

The Basics

Well, I had to start somewhere, so I decided to start with the basics as first goal: have a running XNA application, displaying a grid, and featuring a camera controllable in whichever way I want it to. First screenshot!

Not much of a looker yet, is she? Modelers among you will recognise the color scheme, [...]

About Hyperion

Hyperion is the working title I gave to latest exhaust for my game development urges. With 10tacle dead & buried and Off Limits nearing completion ( and becoming more tedious than challenging in development ) I’ve started my own little sandbox project. Most people start with this phase and then become a professional game developer, [...]